![]() Fixed visual issue when a fuel capsule is loaded but the ship is out of fuel.Fixed some issues with offline mode that caused menus to not properly update themselves while open.Fixed issue that could cause audio issues in certain situations.Fixed issue with dropped item Captain notification not showing the name of the item dropped.Turrets can now be exited without delay for non-host players.Certain UI elements now hide themselves when the Tab menu is open to prevent overlapping.The dialogue window has been increased in height to allow for more dialogue options to be displayed and more text to be shown.Increased the size of the top-right UI showing your ships hull and shields for improved clarity.New systems and screens including hull breaches and ship flooding for the URV-500.Because of that, we recommend planning accordingly! Important note: It is not recommended to rely on the AI PiBot for the new campaign, as the challenges found within would require a lot of specific behaviors. Your crew is tasked with investigating an unusual warp-field anomaly. This campaign takes place in the sea under the icy surface of the rogue planet Umbra-K54. Version 1.2 is now available! Were excited to introduce a new campaign: Depths of Umbra-K54, and a new ship: The URV-500 Submersible. Correctly ordered the logs so that they appear in chronological order (sorted by the time the logs themselves were written).Fixed an issue with the status screen incorrectly showing the reactor heat rating.The All Umbra Logs achievement should now trigger correctly.Fixed an issue with boss doors not visually closing upon entering their room.Version 1.2.01 is now available! This hotfix fixes a few issues reported in the newly released campaign, Depths of Umbra-K54. Shield Generators did not always scale their Min Integrity stat based on level / max shields.Missions could in limited circumstances could end in mission failure after successfully being completed.Fixed issue that caused player crews to incorrectly lose faction alignment / reputation if they happen to be in a sector of a Fluffy Biscuit crew as they lose the biscuit selling contest.Engineering no longer shuts down when your ship is affected by reactor temperature increasing effects when running without a reactor.Slightly tweaked math of AI priority override (Reactor Stability >= X%) to better match displayed stability.Fixed line spacing issues for certain dialogue interactions on the bridge dialogue/hailing display. ![]() Can no longer abandon certain main story missions (ex. ![]() Fixed Phase Turret damage scaling to ensure it takes into account the component level and any turret damage scaling added by other components / effects.Entering the Captains Chair and Turrets as non-host players should now be more responsive.Camera shake should be more controlled at various frame rates. ![]()
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